![]() I5 3570K + GTX 770 - 44.19 16.46 this cheaper configuration gets nice results at Once again, this system has not been overclocked. For the record, neither the i7 3770 CPU or GTX 980Ti GPU (Palit Super JetStream) have been overclocked at all. I7 3770 + GTX 980Ti - 83.47 35.12 configuration performed incredibly well, even surpassing the GTX Titan X score. While we couldn't swap components here for logistical reasons, we thought we'd still provide these results in the interest of gamers with similar configurations. We've also tried the Fable Legends DX12 benchmark on other systems owned by our staff. The Fury Nano performs as well as expected, staying close to its big brother and still providing a playable frame rate at 4K resolution. It has an advantage of 1.15 average FPS or +1.52% when running at 1080P resolution at 4K, the advantage is 0.91 average FPS or +3.09%. With the latest AMD Catalyst 15.9 beta driver, the Titan X is slightly ahead of the R9 Fury. Here's the main configuration: ComponentĪMD R9 Fury, AMD R9 Fury Nano, GeForce GTX Titan X Let's take a look at how this translates in our tests. On a decent CPU with 4-8 cores ~3.5GHz, we expect you to be GPU-bound even on a high-end GPU. The CPU overhead in these games is typically less of a factor, and, because the rendering in the benchmark is multithreaded, it should scale reasonably well with the number of cores available. It is also particularly representative of most modern AAA titles in that performance typically scales with the power of the GPU. These are highly CPU bound and receive large FPS improvement from the massive reduction in CPU overhead and multi-threading, especially in the most demanding parts of the scene and with high-end hardware.įable Legends pushes the envelope of what is possible in graphics rendering. ![]() One of the key benefits of DirectX 12 is that it provides benefits to a wide variety of games constructed in different ways. Games such as Ashes were designed to showcase extremely high numbers of objects on the screen (and correspondingly exceedingly high draw calls). There's also another very relevant statement provided by the developer to PCPer that I'd like to quote: We asked some additional details on the DX12 features implemented, and you can find Lionhead's answers here. Lionhead Studios has made several additions to the engine to implement advanced visual effects, and has made use of several new DirectX 12 features, such as Async Compute, manual Resource Barrier tracking, and explicit memory management to help the game achieve the best possible performance. It's an action RPG made with Unreal Engine 4, and Lionhead Studios had very different goals when developing it here's what the review guide mentioned. That said, Ashes of the Singularity is a peculiar game in that it displays a very high amount of units on screen and thus benefits greatly from the CPU overhead reduction under DirectX 12.įable Legends is an entirely different beast. If you consistently read these pages, you have probably followed the controversy following NVIDIA's mixed results with Ashes of the Singularity and the debate regarding Async Compute when applied to Maxwell architecture. What we can do, however, is to compare different components (mostly GPUs) and configurations to see how they perform in this Fable Legends DX12 benchmark (which is not based on the final version of the game, obviously). Fable Legends will be a Windows 10 exclusive on PC and as such, it's going to be the first DirectX 12-only game. In this case, we can't gauge the performance boost provided by DirectX 12 in any way since DirectX 11 can't even be enabled. ![]() However, this week we reached out to Microsoft PR and they were kind enough to provide access to the Fable Legends DX12 benchmark, which means that today we're publishing our own results we know that we're late to the party, but there's a silver lining: our data accounts for the latest AMD beta driver optimized for the game.īefore we begin, it is worth reminding how this benchmark is quite different from Ashes of the Singularity's. Microsoft released their Fable Legends DX12 benchmark to the press last week, and we've reported on the results published by major tech sites.Īt the time, we weren't aware of the availability of this benchmark, otherwise we would have promptly published our own article just like we did with Ashes of the Singularity.
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